Main.cpp
Code:
//Fenrir SafeZone (Struct +14)
SetByte(0x00501955+2,0);
MemorySet(0x0054EAE1, 0x90, 0x06); //SetPlayerStop
MemorySet(0x0054FC92, 0x90, 0x06); //SetPlayerWalk
//Horse SafeZone (Struct +14)
SetByte(0x00502269+2,0);
MemorySet(0x0054ECA3,0x90,0x6);
MemorySet(0x0054FCEC,0x90,0x6);
//Dinorant e Uniria (Struct +14)
SetByte(0x00502C4B+2,0);
MemorySet(0x0054ED6D,0x90,0x6);
MemorySet(0x0054FD5F,0x90,0x6);
MemorySet(0x0054FE3E,0x90,0x6);
//Raven (Struct +14)
MemorySet(0x0054FD23,0x90,0x6);
Créditos:
Kapocha
Denis Alves
//Fenrir SafeZone (Struct +14)
SetByte(0x00501955+2,0);
MemorySet(0x0054EAE1, 0x90, 0x06); //SetPlayerStop
MemorySet(0x0054FC92, 0x90, 0x06); //SetPlayerWalk
//Horse SafeZone (Struct +14)
SetByte(0x00502269+2,0);
MemorySet(0x0054ECA3,0x90,0x6);
MemorySet(0x0054FCEC,0x90,0x6);
//Dinorant e Uniria (Struct +14)
SetByte(0x00502C4B+2,0);
MemorySet(0x0054ED6D,0x90,0x6);
MemorySet(0x0054FD5F,0x90,0x6);
MemorySet(0x0054FE3E,0x90,0x6);
//Raven (Struct +14)
MemorySet(0x0054FD23,0x90,0x6);
Créditos:
Kapocha
Denis Alves
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