Protect.h: DWORD EmojiSystem;
Interface.cpp:
#include "EmojiSystem.h"
Buscar > void Interface::Load()
e add > gEmojis.AddTextures(); //Emoji System
Buscar > void Interface::LoadImages()
e add > gEmojis.LoadImages(); // Emoji System
EmojiSystem.cpp:
buscar > void CEmojis::LoadImages()
e add:
pLoadImage("Custom\\EmojiSystem\\emojis_f.tga", TEXTURE_EMOJI_LIST1, GL_LINEAR, GL_CLAMP, 1, 0);
pLoadImage("Custom\\EmojiSystem\\emojis_f2.tga", TEXTURE_EMOJI_LIST2, GL_LINEAR, GL_CLAMP, 1, 0);
pLoadImage("Custom\\EmojiSystem\\emojis_f3.tga", TEXTURE_EMOJI_LIST3, GL_LINEAR, GL_CLAMP, 1, 0);
pLoadImage("Custom\\EmojiSystem\\emoji_list_btn.tga", TEXTURE_EMOJI_LIST_BTN, GL_LINEAR, GL_CLAMP, 1, 0);
pLoadImage("Custom\\EmojiSystem\\newui_chat_emoji_on.jpg", TEXTURE_EMOJI_LIST_ON, GL_LINEAR, GL_CLAMP, 1, 0);
pLoadImage("Custom\\EmojiSystem\\btn_arrow.tga", TEXTURE_EMOJI_LIST_ARROW, GL_LINEAR, GL_CLAMP, 1, 0);
pLoadImage("Custom\\EmojiSystem\\newui_chat_back.jpg", 31279, GL_LINEAR, GL_CLAMP, 1, 0);
if(gProtect.m_MainInfo.EmojiSystem == 1) // Ex
{
pLoadImage("Custom\\EmojiSystem\\emojis_f.tga", TEXTURE_EMOJI_LIST1, GL_LINEAR, GL_CLAMP, 1, 0);
pLoadImage("Custom\\EmojiSystem\\emojis_f2.tga", TEXTURE_EMOJI_LIST2, GL_LINEAR, GL_CLAMP, 1, 0);
pLoadImage("Custom\\EmojiSystem\\emojis_f3.tga", TEXTURE_EMOJI_LIST3, GL_LINEAR, GL_CLAMP, 1, 0);
pLoadImage("Custom\\EmojiSystem\\Ex\\emoji_list_btn.tga", TEXTURE_EMOJI_LIST_BTN, GL_LINEAR, GL_CLAMP, 1, 0);
pLoadImage("Custom\\EmojiSystem\\Ex\\newui_chat_emoji_on.jpg", TEXTURE_EMOJI_LIST_ON, GL_LINEAR, GL_CLAMP, 1, 0);
pLoadImage("Custom\\EmojiSystem\\Ex\\btn_arrow.tga", TEXTURE_EMOJI_LIST_ARROW, GL_LINEAR, GL_CLAMP, 1, 0);
pLoadImage("Custom\\EmojiSystem\\Ex\\newui_chat_back.jpg", 31279, GL_LINEAR, GL_CLAMP, 1, 0);
}
DWORD EmojiSystem;
info.EmojiSystem = GetPrivateProfileInt("Custom", "EmojiSystem", 0, ".\\MainInfo.ini");
//=================================================================
//-- Emoji System
// 0 = Season 6 Original
// 1 = Ex
//=================================================================
EmojiSystem = 0
Créditos:
myheart
lunaticodeveloper
Kayito
Ailson Costa



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